We created our museum to represent digital art. We are deeply convinced that the future lies behind this.
What do we mean by the term digital art or digital art?
Digital art is like any other art. Its difference is that it is created with other tools. Art is not ‘how’ an artwork is created, but it is ‘what’ a creative task is posed by the artist and how it is solved. It is all about the object of research, about the vision, about things that worry society, about the artist’s emotions. A camera, paints and canvas, clay or metal are resources and materials the artists can create the art with. Likewise, a computer is simply a medium or tool with which an artist can express their vision of line, shape, color, composition, and rhythm. The artist simply chooses the material (oil, watercolor, or pixels) that he wants to use.
Digital arts fall into three main categories:
- images and sounds that the computer generates based on algorithms;
- 2D or 3D l images that are created by human hands using graphic editors, as well as sounds that are written by people using specialized programs;
- The complex use of everything that falls into the two previous categories, and uses them all at the same time. The third category includes, for example, immersive art and video games.
Thus, we refer to digital art as everything is created with the help of computers, tablets, smartphones, and other gadgets. These can be abstract generated images, fractals, visualization of scientific objects, illustrations, paintings, virtual landscapes, interiors, sculptures, video games, animated films, and environments in fictional films.
The main thing here is not how the work is created, but how this work meets the functions of art. That is, whether it is engaged in the cognition of an object or phenomenon, does it create an image that most fully reflects the characteristic features of this object, does it help to influence the creation of a new reality, does it create additional meanings and points of view on the external and internal world.
We want digital artists to identify themselves in the same way as traditional artists do, and to realize their high mission on the path of cognition, mastering, and constructing reality.
We intend to draw public attention to the problems and prospects for the development of digital art.
We see our mission in finding the best exhibition solutions together with viewers, artists, and future collectors, exploring the possibilities of promoting artists on the art market, studying styles and trends that arise in digital art.
We want to become a platform where an artist, spectator, art critic, and collector can discuss the processes taking place in art and together cook the broth in which real life is born.
We place in the Museum those works that artists upload to the network. The Museum does not conduct and does not intend to conduct any commercial activity in which the exhibited works can be used in any way. If any of the authors has objections to the placement of their works in our gallery, we will immediately remove the controversial works.
Unless otherwise stated, the author of all posts and studies published on this site is a researcher of digital art, art historian Natalia Rabchuk.